Knowledge cards

16 learning rules distilled from official corrections.

The four official HCD activities are: Understand and specify the context of use; Specify the user requirements; Produce design solutions; Evaluate the designs against user requirements.

If the user cannot complete the goal, the primary usability issue is effectiveness.

If an issue makes using the website harder, it concerns usability; issues such as high prices or post-interaction marketing can affect user experience without affecting website usability.

Primary users use the system for its main purpose; secondary users use it to support or maintain it; indirect users use outputs without directly interacting with it.

Tasks have inherent value to users and can form usability test tasks; isolated subtasks should normally be avoided as usability test tasks.

Context-of-use survey questions ask about real situations, reasons and expectations; questions judging a specific design are evaluation questions.

A focus group uses a group setting to gain understanding of selected subjects and key context-of-use questions from different perspectives.

Interaction principles include Conformity with user expectations and Suitability for the task; Accessibility, Sustainability and Avoidance of harm from use are not interaction principles.

A wireframe shows structure and layout; a low-fidelity prototype can simulate interaction.

Representative users observed while performing representative tasks characterises a usability test.

Usability test planning includes writing the usability test guide and recruiting participants; briefing and the pre-test interview are conducting activities; reporting is communicating.

A post-test interview takes place after the participant has carried out the usability test tasks.

A user survey collects facts and opinions through a questionnaire.

A usability inspection is an evaluation where experts identify potential usability problems.

Usability findings can be positive; commercial price complaints are not usability findings.

Typical ratings include Positive finding, Minor problem, Major problem, Critical problem and Catastrophic problem; Essential problem is not a typical rating.

Concept mastery

Accessibility

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As Is Scenario

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Avoidance Of Harm From Use

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Card Sorting

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Consistency

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Context Of Use

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Design Pattern

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Effectiveness

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Focus Group

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Hcd Deliverables

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Human Centred Design Process

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Human Centred Quality Objectives

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Indirect User

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Information Architecture

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Interaction Principles

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Interview Questions

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Iteration

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Low Fidelity Prototype

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Mental Model

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Navigation Structure

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Neutral Question

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Open Question

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Persona

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Post Test Interview

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Qualitative User Requirement

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Quantitative User Requirement

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Satisfaction

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Secondary User

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Stakeholders

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Subtask

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Task

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Unmoderated Usability Testing

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Usability

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Usability Evaluation

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Usability Finding

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Usability Finding Ratings

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Usability Inspection

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Usability Test Planning

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Usability Test Task

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Usability Testing

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User Experience

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User Goal

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User Group

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User Interface

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User Interface Guidelines

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User Need

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User Requirement

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User Research

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User Survey

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User Types

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Wireframe

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