Knowledge cards
16 learning rules distilled from official corrections.
The four official HCD activities are: Understand and specify the context of use; Specify the user requirements; Produce design solutions; Evaluate the designs against user requirements.
If the user cannot complete the goal, the primary usability issue is effectiveness.
If an issue makes using the website harder, it concerns usability; issues such as high prices or post-interaction marketing can affect user experience without affecting website usability.
Primary users use the system for its main purpose; secondary users use it to support or maintain it; indirect users use outputs without directly interacting with it.
Tasks have inherent value to users and can form usability test tasks; isolated subtasks should normally be avoided as usability test tasks.
Context-of-use survey questions ask about real situations, reasons and expectations; questions judging a specific design are evaluation questions.
A focus group uses a group setting to gain understanding of selected subjects and key context-of-use questions from different perspectives.
Interaction principles include Conformity with user expectations and Suitability for the task; Accessibility, Sustainability and Avoidance of harm from use are not interaction principles.
A wireframe shows structure and layout; a low-fidelity prototype can simulate interaction.
Representative users observed while performing representative tasks characterises a usability test.
Usability test planning includes writing the usability test guide and recruiting participants; briefing and the pre-test interview are conducting activities; reporting is communicating.
A post-test interview takes place after the participant has carried out the usability test tasks.
A user survey collects facts and opinions through a questionnaire.
A usability inspection is an evaluation where experts identify potential usability problems.
Usability findings can be positive; commercial price complaints are not usability findings.
Typical ratings include Positive finding, Minor problem, Major problem, Critical problem and Catastrophic problem; Essential problem is not a typical rating.
Concept mastery
Accessibility
As Is Scenario
Avoidance Of Harm From Use
Card Sorting
Consistency
Context Of Use
Design Pattern
Effectiveness
Focus Group
Hcd Deliverables
Human Centred Design Process
Human Centred Quality Objectives
Indirect User
Information Architecture
Interaction Principles
Interview Questions
Iteration
Low Fidelity Prototype
Mental Model
Navigation Structure
Neutral Question
Open Question
Persona
Post Test Interview
Qualitative User Requirement
Quantitative User Requirement
Satisfaction
Secondary User
Stakeholders
Subtask
Task
Unmoderated Usability Testing
Usability
Usability Evaluation
Usability Finding
Usability Finding Ratings
Usability Inspection
Usability Test Planning
Usability Test Task
Usability Testing
User Experience
User Goal
User Group
User Interface
User Interface Guidelines
User Need
User Requirement
User Research
User Survey
User Types
Wireframe